Walking Idle - Devlog


Entry 1: Project Inception

Today marks the beginning of our journey into the world of incremental games. The concept is simple yet addictive: a character that walks and generates "steps" as a resource. We've laid out the basic structure and are excited to see where this project takes us.

Entry 2: Core Mechanics Implementation

I've successfully implemented the core walking mechanic. Players can now click a button to make the character walk and generate steps. The foundation is set, and we're ready to build upon it.

Entry 3: Auto-Walk and Upgrades

I've added the auto-walk feature and our first upgrade system. Players can now purchase speed upgrades and enable auto-walking for passive step generation. These features add depth to the gameplay and set the stage for future expansions.

Entry 4: Visual Enhancements

The game is starting to look alive! I've implemented a dynamic ground generation system that creates an illusion of movement. The character sprite now animates while walking, greatly enhancing the visual feedback.

Entry 5: Balancing and Bug Hunting

At the time I am focusing on game balance and bug fixing. I've identified several issues, particularly with the display of step counts and some visual glitches in the ground generation. These are documented and will be prioritized for the next update.

Entry 6: Debug Mode Implementation

To aid in development and testing, I've implemented a debug mode. This hidden feature allows us to manipulate game states easily and will be crucial for identifying and fixing issues in future updates.

Entry 7: v0.1 Enough for tonight

So here I am making a clicker game I guesss. lets see if i like it tomorrow when the caffeine wears off.. ! This early version showcases the core gameplay loop and sets the foundation for future developments.  there are known issues, particularly with display inconsistencies, but I believe the game is at a stage where we can gather valuable feedback from early players.

Files

Game Play in browser
56 days ago

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